Witam mam wam do zaprezentowania cfg na uzyskanie high FPS. Myślę, że wiele osób z małą ilością fps nie zawiodą się na tym cfg'u.
/// PLAYER // _______________________________________
name "1nsekt's config user" cl_logofile "materials/vgui/logos/1nsekt.vtf" cl_showfps "0" cl_righthand "1" cl_team "default" cl_class "default"
demo_recordcommands "1"
// Crosshair & radar cl_radartype "0" cl_radaralpha "230" crosshair "1" cl_crosshaircolor "0" cl_dynamiccrosshair "0" cl_scalecrosshair "1" cl_crosshairscale "1400" cl_crosshairalpha "230" cl_crosshairusealpha "1" jpeg_quality "100"
// SPECTACLOR // _______________________________________
cl_observercrosshair "0"
// Overview overview_health "1" overview_names "1" overview_tracks "1" overview_locked "1" overview_alpha "0.5" overview_preferred_mode "2" overview_preferred_view_size "200"
// SOUND // _______________________________________
snd_surround_speakers "0" volume "1" snd_gain_min "0.01" snd_gain_max "1" snd_gain "1" snd_refdb "60"
soundscape_fadetime "9999" soundscape_flush soundscape_debug "0"
// Voice voice_forcemicrecord "0" voice_enable "0" voice_scale "0" voice_dsound "0" voice_modenable "0"
// NET-SET // _______________________________________
cl_allowupload "0" cl_allowdownload "0" cl_downloadfilter "nosounds"
cl_restrict_server_commands "0"
cl_updaterate "100" cl_cmdrate "100" cl_cmdbackup "2" cl_rate "31337" rate "31337" cl_smooth "1" cl_smoothtime "0.01" cl_resend "1.5" net_maxfragments "1400" cl_interp "0.01" cl_interp_ratio "1" cl_interpolate "1" cl_lagcomp_errorcheck "1" cl_lagcompensation "1"
cl_timeout "10" cl_slist "10"
// Net-graph net_graphpos "2" net_graph "1" net_graphheight "110" net_showdrop "0"
// MOUSE CONFIG. + MOUSEFIX // _______________________________________
sensitivity "3.5" m_customaccel "0" m_customaccel_scale "0" m_mouseaccel1 "0" m_mouseaccel2 "0" m_pitch "0.022" m_filter "0" m_side "0.8" m_yaw "0.022" m_forward "1" m_customaccel_max "0" m_customaccel_exponent "1" m_mousespeed "1"
// GAME // _______________________________________
hud_fastswitch "1" cl_autohelp "0" cl_c4progressbar "0" hud_centerid "1" cl_autowepswitch "0" commentary "0"
// CONSOLE // _______________________________________
con_enable "1" con_notifytime "2" contimes "3"
// SYSTEM // _______________________________________
r_mmx "1" r_sse "1" r_sse2 "1" r_3dnow "1" dsp_slow_cpu "1"
// GRAPHICS // _______________________________________
mat_norendering "0"
mat_antialias "0" fps_max "61" mat_vsync "0" mat_forcehardwaresync "0" mat_monitorgamma "1.6" r_dispusestaticmeshes "0" mat_dxlevel "90" r_fastzreject "1" mat_envmaptgasize "8" mat_texture_limit "-1" cl_forcepreload "1" mat_envmapsize "16" mat_reducefillrate "1" mat_diffuse "1" mat_clipz "1"
mat_debugdepth "0" mat_debugdepthmode "0"
// SHADING // _______________________________________
// high dynamic range mat_hdr_enabled "0" mat_hdr_level "0" mat_hdr_manual_tonemap_rate "0" mat_hdr_tonemapscale "0" mat_hdr_tonemapscale_max "0" mat_hdroverbrightrange "0" mat_show_ab_hdr "0"
// lightning mat_softwarelighting "0" mat_softwareskin "0" mat_disable_lightwarp "1"
// Alpha mat_disable_fancy_blending "1"
muzzleflash_light "0" cl_muzzleflash_dlight_1st "0" cl_muzzleflash_dlight_3rd "0"
mat_showlightmapcomponent "0"
r_drawlights "0" mat_filterlightmaps "0" mat_disable_bloom "1" mat_bloomscale "0" mat_bloomamount_rate "0" mat_autoexposure_max "0" mat_autoexposure_min "0" mat_disable_ps_patch "1" muzzleflash_light "0" cl_c4dynamiclight "1" r_dynamic "0" r_maxdlights "0" r_maxnewsamples "0" r_minnewsamples "0" r_maxsampledist "0" r_occlusion "0" mat_fastspecular "1" r_avglight "0" r_avglightmap "0" r_lightaverage "0" r_lightcache_numambientsamples "162" r_lightinterp "0" r_worldlightmin "0.9" r_worldlights "2" r_lightmap "-1" r_lightstyle "-1" r_physpropstaticlighting "0"
// SHADOWS // _______________________________________
r_shadows "1" r_shadowrendertotexture "1" r_shadowmaxrendered "10" mat_shadowstate "0"
// WORLD // _______________________________________
// sky r_3dsky "0" r_drawskybox "0"
// water r_forcewaterleaf "0" r_waterforceexpensive "0" r_waterdrawreflection "0" r_waterdrawrefraction "0" r_waterforcereflectentities "0" mat_wateroverlaysize "8" r_cheapwaterend "1" r_cheapwaterstart "1" cl_show_splashes "0"
// rain r_rainsplashpercentage "0" r_drawrain "0" r_rainsimulate "0" r_rainalpha "0" r_rainalphapow "0" r_raindensity "0" r_rainlength "0" r_RainProfile "0" r_RainRadius "0" r_RainSideVel "0" r_RainSimulate "0" r_rainspeed "0" r_rainwidth "0"
// fog fog_enable "0" fog_enable_water_fog "0" fog_enableskybox "0" fog_startskybox "0" fog_start "0" fog_endskybox "0" fog_end "0" fog_enable_water_fog "0" fog_colorskybox "0" fog_color "0"
// DECALS // _______________________________________
// props cl_phys_props_enable "0" cl_phys_props_max "0" r_propsmaxdist "100"
// decals mat_depthbias_decal "-262144" mat_bufferprimitives "1" r_drawbatchdecals "1" r_cleardecals "1" r_decals "0" mp_decals "0" r_drawmodeldecals "0" r_maxmodeldecal "0" r_spray_lifetime "0" cl_ejectbrass "0" cl_detaildist "200" cl_detailfade "100" props_break_max_pieces "0" r_drawdetailprops "0"
// ropes rope_smooth "0" rope_averagelight "0" rope_wind_dist "0" rope_subdiv "0" rope_shake "0" rope_collide "0" r_drawropes "0"
// MODELS // _______________________________________
g_ragdoll_fadespeed "0.1" cl_ragdoll_collide "0" cl_ragdoll_physics_enable "0" cl_wpn_sway_scale "0" r_teeth "0" r_lod "0" r_rootlod "1" r_modellodscale "0.1" lod_enable "0" lod_transitiondist "800"
// Eyes r_eyes "0" r_eyegloss "0" r_eyemove "0" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyesize "0" r_eyewaterepsilon "0"
// Models cl_minmodels "1" cl_min_ct "2" cl_min_t "3"
// TEXTURES // _______________________________________
mat_picmip "2"
r_skin "0"
mat_showlowresimage "0" mat_softwareskin "0" mat_forceaniso "0" mat_trilinear "0" mat_bumpmap "0" mat_specular "0" mat_fastnobump "0" mat_compressedtextures "1" mat_filtertextures "1" mat_loadtextures "1" mat_mipmaptextures "1" r_renderoverlayfragment "0" r_decal_cullsize "1" r_drawflecks "0" mat_colorcorrection "1" mat_show_texture_memory_usage "0" mat_texturelist_directories "0" mat_texture_list_all "0" mat_texturelist_files "1" mat_parallaxmap "0" gl_clear "1"
// Violence violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1"
+mlook -jlook -klook
clear; echo "1nsekt.cfg" echo "" mat_configcurrent; echo "" echo "www.insekt.xt.pl" echo "" echo "" echo "The king and his men" echo "stole the queen from her bed" echo "and bound her in her Bones." echo "The seas be ours" echo "and by the powers" echo "where we will we'll roam." echo "" echo "Yo, ho, haul together," echo "hoist the Colors high." echo "Heave ho, thieves and beggars," echo "never shall we die."
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