Counter Strike Source
Witam mam wam do zaprezentowania cfg na uzyskanie high FPS. Myślę, że wiele osób z małą ilością fps nie zawiodą się na tym cfg'u.
/// PLAYER
// _______________________________________
name "1nsekt's config user"
cl_logofile "materials/vgui/logos/1nsekt.vtf"
cl_showfps "0"
cl_righthand "1"
cl_team "default"
cl_class "default"
demo_recordcommands "1"
// Crosshair & radar
cl_radartype "0"
cl_radaralpha "230"
crosshair "1"
cl_crosshaircolor "0"
cl_dynamiccrosshair "0"
cl_scalecrosshair "1"
cl_crosshairscale "1400"
cl_crosshairalpha "230"
cl_crosshairusealpha "1"
jpeg_quality "100"
// SPECTACLOR
// _______________________________________
cl_observercrosshair "0"
// Overview
overview_health "1"
overview_names "1"
overview_tracks "1"
overview_locked "1"
overview_alpha "0.5"
overview_preferred_mode "2"
overview_preferred_view_size "200"
// SOUND
// _______________________________________
snd_surround_speakers "0"
volume "1"
snd_gain_min "0.01"
snd_gain_max "1"
snd_gain "1"
snd_refdb "60"
soundscape_fadetime "9999"
soundscape_flush
soundscape_debug "0"
// Voice
voice_forcemicrecord "0"
voice_enable "0"
voice_scale "0"
voice_dsound "0"
voice_modenable "0"
// NET-SET
// _______________________________________
cl_allowupload "0"
cl_allowdownload "0"
cl_downloadfilter "nosounds"
cl_restrict_server_commands "0"
cl_updaterate "100"
cl_cmdrate "100"
cl_cmdbackup "2"
cl_rate "31337"
rate "31337"
cl_smooth "1"
cl_smoothtime "0.01"
cl_resend "1.5"
net_maxfragments "1400"
cl_interp "0.01"
cl_interp_ratio "1"
cl_interpolate "1"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_timeout "10"
cl_slist "10"
// Net-graph
net_graphpos "2"
net_graph "1"
net_graphheight "110"
net_showdrop "0"
// MOUSE CONFIG. + MOUSEFIX
// _______________________________________
sensitivity "3.5"
m_customaccel "0"
m_customaccel_scale "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_filter "0"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mousespeed "1"
// GAME
// _______________________________________
hud_fastswitch "1"
cl_autohelp "0"
cl_c4progressbar "0"
hud_centerid "1"
cl_autowepswitch "0"
commentary "0"
// CONSOLE
// _______________________________________
con_enable "1"
con_notifytime "2"
contimes "3"
// SYSTEM
// _______________________________________
r_mmx "1"
r_sse "1"
r_sse2 "1"
r_3dnow "1"
dsp_slow_cpu "1"
// GRAPHICS
// _______________________________________
mat_norendering "0"
mat_antialias "0"
fps_max "61"
mat_vsync "0"
mat_forcehardwaresync "0"
mat_monitorgamma "1.6"
r_dispusestaticmeshes "0"
mat_dxlevel "90"
r_fastzreject "1"
mat_envmaptgasize "8"
mat_texture_limit "-1"
cl_forcepreload "1"
mat_envmapsize "16"
mat_reducefillrate "1"
mat_diffuse "1"
mat_clipz "1"
mat_debugdepth "0"
mat_debugdepthmode "0"
// SHADING
// _______________________________________
// high dynamic range
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_hdr_manual_tonemap_rate "0"
mat_hdr_tonemapscale "0"
mat_hdr_tonemapscale_max "0"
mat_hdroverbrightrange "0"
mat_show_ab_hdr "0"
// lightning
mat_softwarelighting "0"
mat_softwareskin "0"
mat_disable_lightwarp "1"
// Alpha
mat_disable_fancy_blending "1"
muzzleflash_light "0"
cl_muzzleflash_dlight_1st "0"
cl_muzzleflash_dlight_3rd "0"
mat_showlightmapcomponent "0"
r_drawlights "0"
mat_filterlightmaps "0"
mat_disable_bloom "1"
mat_bloomscale "0"
mat_bloomamount_rate "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_disable_ps_patch "1"
muzzleflash_light "0"
cl_c4dynamiclight "1"
r_dynamic "0"
r_maxdlights "0"
r_maxnewsamples "0"
r_minnewsamples "0"
r_maxsampledist "0"
r_occlusion "0"
mat_fastspecular "1"
r_avglight "0"
r_avglightmap "0"
r_lightaverage "0"
r_lightcache_numambientsamples "162"
r_lightinterp "0"
r_worldlightmin "0.9"
r_worldlights "2"
r_lightmap "-1"
r_lightstyle "-1"
r_physpropstaticlighting "0"
// SHADOWS
// _______________________________________
r_shadows "1"
r_shadowrendertotexture "1"
r_shadowmaxrendered "10"
mat_shadowstate "0"
// WORLD
// _______________________________________
// sky
r_3dsky "0"
r_drawskybox "0"
// water
r_forcewaterleaf "0"
r_waterforceexpensive "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforcereflectentities "0"
mat_wateroverlaysize "8"
r_cheapwaterend "1"
r_cheapwaterstart "1"
cl_show_splashes "0"
// rain
r_rainsplashpercentage "0"
r_drawrain "0"
r_rainsimulate "0"
r_rainalpha "0"
r_rainalphapow "0"
r_raindensity "0"
r_rainlength "0"
r_RainProfile "0"
r_RainRadius "0"
r_RainSideVel "0"
r_RainSimulate "0"
r_rainspeed "0"
r_rainwidth "0"
// fog
fog_enable "0"
fog_enable_water_fog "0"
fog_enableskybox "0"
fog_startskybox "0"
fog_start "0"
fog_endskybox "0"
fog_end "0"
fog_enable_water_fog "0"
fog_colorskybox "0"
fog_color "0"
// DECALS
// _______________________________________
// props
cl_phys_props_enable "0"
cl_phys_props_max "0"
r_propsmaxdist "100"
// decals
mat_depthbias_decal "-262144"
mat_bufferprimitives "1"
r_drawbatchdecals "1"
r_cleardecals "1"
r_decals "0"
mp_decals "0"
r_drawmodeldecals "0"
r_maxmodeldecal "0"
r_spray_lifetime "0"
cl_ejectbrass "0"
cl_detaildist "200"
cl_detailfade "100"
props_break_max_pieces "0"
r_drawdetailprops "0"
// ropes
rope_smooth "0"
rope_averagelight "0"
rope_wind_dist "0"
rope_subdiv "0"
rope_shake "0"
rope_collide "0"
r_drawropes "0"
// MODELS
// _______________________________________
g_ragdoll_fadespeed "0.1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_wpn_sway_scale "0"
r_teeth "0"
r_lod "0"
r_rootlod "1"
r_modellodscale "0.1"
lod_enable "0"
lod_transitiondist "800"
// Eyes
r_eyes "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_eyewaterepsilon "0"
// Models
cl_minmodels "1"
cl_min_ct "2"
cl_min_t "3"
// TEXTURES
// _______________________________________
mat_picmip "2"
r_skin "0"
mat_showlowresimage "0"
mat_softwareskin "0"
mat_forceaniso "0"
mat_trilinear "0"
mat_bumpmap "0"
mat_specular "0"
mat_fastnobump "0"
mat_compressedtextures "1"
mat_filtertextures "1"
mat_loadtextures "1"
mat_mipmaptextures "1"
r_renderoverlayfragment "0"
r_decal_cullsize "1"
r_drawflecks "0"
mat_colorcorrection "1"
mat_show_texture_memory_usage "0"
mat_texturelist_directories "0"
mat_texture_list_all "0"
mat_texturelist_files "1"
mat_parallaxmap "0"
gl_clear "1"
// Violence
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
+mlook
-jlook
-klook
clear;
echo "1nsekt.cfg"
echo ""
mat_configcurrent;
echo ""
echo "www.insekt.xt.pl"
echo ""
echo ""
echo "The king and his men"
echo "stole the queen from her bed"
echo "and bound her in her Bones."
echo "The seas be ours"
echo "and by the powers"
echo "where we will we'll roam."
echo ""
echo "Yo, ho, haul together,"
echo "hoist the Colors high."
echo "Heave ho, thieves and beggars,"
echo "never shall we die."
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