BolishBanditen

Counter Strike Source


#1 2010-10-19 00:51:30

 lysy2711

Administrator

Zarejestrowany: 2010-10-18
Posty: 17
Punktów :   

Cfg na High FPS

Witam mam wam do zaprezentowania cfg na uzyskanie high FPS. Myślę, że wiele osób z małą ilością fps nie zawiodą się na tym cfg'u.



/// PLAYER
// _______________________________________

name "1nsekt's config user"
cl_logofile "materials/vgui/logos/1nsekt.vtf"
cl_showfps "0"
cl_righthand "1"
cl_team "default"
cl_class "default"

demo_recordcommands "1"

// Crosshair & radar
cl_radartype "0"
cl_radaralpha "230"
crosshair "1"
cl_crosshaircolor "0"
cl_dynamiccrosshair "0"
cl_scalecrosshair "1"
cl_crosshairscale "1400"
cl_crosshairalpha "230"
cl_crosshairusealpha "1"
jpeg_quality "100"

// SPECTACLOR
// _______________________________________

cl_observercrosshair "0"

// Overview
overview_health "1"
overview_names "1"
overview_tracks "1"
overview_locked "1"
overview_alpha "0.5"
overview_preferred_mode "2"
overview_preferred_view_size "200"


// SOUND
// _______________________________________

snd_surround_speakers "0"
volume "1"
snd_gain_min "0.01"
snd_gain_max "1"
snd_gain "1"
snd_refdb "60"

soundscape_fadetime "9999"
soundscape_flush
soundscape_debug "0"

// Voice
voice_forcemicrecord "0"
voice_enable "0"
voice_scale "0"
voice_dsound "0"
voice_modenable "0"

// NET-SET
// _______________________________________

cl_allowupload "0"
cl_allowdownload "0"
cl_downloadfilter "nosounds"

cl_restrict_server_commands "0"

cl_updaterate "100"
cl_cmdrate "100"
cl_cmdbackup "2"
cl_rate "31337"
rate "31337"
cl_smooth "1"
cl_smoothtime "0.01"
cl_resend "1.5"
net_maxfragments "1400"
cl_interp "0.01"
cl_interp_ratio "1"
cl_interpolate "1"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"

cl_timeout "10"
cl_slist "10"

// Net-graph
net_graphpos "2"
net_graph "1"
net_graphheight "110"
net_showdrop "0"

// MOUSE CONFIG. + MOUSEFIX
// _______________________________________

sensitivity "3.5"
m_customaccel "0"
m_customaccel_scale "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_filter "0"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mousespeed "1"

// GAME
// _______________________________________

hud_fastswitch "1"
cl_autohelp "0"
cl_c4progressbar "0"
hud_centerid "1"
cl_autowepswitch "0"
commentary "0"

// CONSOLE
// _______________________________________

con_enable "1"
con_notifytime "2"
contimes "3"



// SYSTEM
// _______________________________________

r_mmx "1"
r_sse "1"
r_sse2 "1"
r_3dnow "1"
dsp_slow_cpu "1"

// GRAPHICS
// _______________________________________

mat_norendering "0"

mat_antialias "0"
fps_max "61"
mat_vsync "0"
mat_forcehardwaresync "0"
mat_monitorgamma "1.6"
r_dispusestaticmeshes "0"
mat_dxlevel "90"
r_fastzreject "1"
mat_envmaptgasize "8"
mat_texture_limit "-1"
cl_forcepreload "1"
mat_envmapsize "16"
mat_reducefillrate "1"
mat_diffuse "1"
mat_clipz "1"

mat_debugdepth "0"
mat_debugdepthmode "0"

// SHADING
// _______________________________________

// high dynamic range
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_hdr_manual_tonemap_rate "0"
mat_hdr_tonemapscale "0"
mat_hdr_tonemapscale_max "0"
mat_hdroverbrightrange "0"
mat_show_ab_hdr "0"

// lightning
mat_softwarelighting "0"
mat_softwareskin "0"
mat_disable_lightwarp "1"

// Alpha
mat_disable_fancy_blending "1"

muzzleflash_light "0"
cl_muzzleflash_dlight_1st "0"
cl_muzzleflash_dlight_3rd "0"

mat_showlightmapcomponent "0"

r_drawlights "0"
mat_filterlightmaps "0"
mat_disable_bloom "1"
mat_bloomscale "0"
mat_bloomamount_rate "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_disable_ps_patch "1"
muzzleflash_light "0"
cl_c4dynamiclight "1"
r_dynamic "0"
r_maxdlights "0"
r_maxnewsamples "0"
r_minnewsamples "0"
r_maxsampledist "0"
r_occlusion "0"
mat_fastspecular "1"
r_avglight "0"
r_avglightmap "0"
r_lightaverage "0"
r_lightcache_numambientsamples "162"
r_lightinterp "0"
r_worldlightmin "0.9"
r_worldlights "2"
r_lightmap "-1"
r_lightstyle "-1"
r_physpropstaticlighting "0"

// SHADOWS
// _______________________________________

r_shadows "1"
r_shadowrendertotexture "1"
r_shadowmaxrendered "10"
mat_shadowstate "0"

// WORLD
// _______________________________________

// sky
r_3dsky "0"
r_drawskybox "0"

// water
r_forcewaterleaf "0"
r_waterforceexpensive "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforcereflectentities "0"
mat_wateroverlaysize "8"
r_cheapwaterend "1"
r_cheapwaterstart "1"
cl_show_splashes "0"

// rain
r_rainsplashpercentage "0"
r_drawrain "0"
r_rainsimulate "0"
r_rainalpha "0"
r_rainalphapow "0"
r_raindensity "0"
r_rainlength "0"
r_RainProfile "0"
r_RainRadius "0"
r_RainSideVel "0"
r_RainSimulate "0"
r_rainspeed "0"
r_rainwidth "0"

// fog
fog_enable "0"
fog_enable_water_fog "0"
fog_enableskybox "0"
fog_startskybox "0"
fog_start "0"
fog_endskybox "0"
fog_end "0"
fog_enable_water_fog "0"
fog_colorskybox "0"
fog_color "0"


// DECALS
// _______________________________________

// props
cl_phys_props_enable "0"
cl_phys_props_max "0"
r_propsmaxdist "100"

// decals
mat_depthbias_decal "-262144"
mat_bufferprimitives "1"
r_drawbatchdecals "1"
r_cleardecals "1"
r_decals "0"
mp_decals "0"
r_drawmodeldecals "0"
r_maxmodeldecal "0"
r_spray_lifetime "0"
cl_ejectbrass "0"
cl_detaildist "200"
cl_detailfade "100"
props_break_max_pieces "0"
r_drawdetailprops "0"

// ropes
rope_smooth "0"
rope_averagelight "0"
rope_wind_dist "0"
rope_subdiv "0"
rope_shake "0"
rope_collide "0"
r_drawropes "0"


// MODELS
// _______________________________________

g_ragdoll_fadespeed "0.1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_wpn_sway_scale "0"
r_teeth "0"
r_lod "0"
r_rootlod "1"
r_modellodscale "0.1"
lod_enable "0"
lod_transitiondist "800"

// Eyes
r_eyes "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_eyewaterepsilon "0"

// Models
cl_minmodels "1"
cl_min_ct "2"
cl_min_t "3"

// TEXTURES
// _______________________________________

mat_picmip "2"

r_skin "0"

mat_showlowresimage "0"
mat_softwareskin "0"
mat_forceaniso "0"
mat_trilinear "0"
mat_bumpmap "0"
mat_specular "0"
mat_fastnobump "0"
mat_compressedtextures "1"
mat_filtertextures "1"
mat_loadtextures "1"
mat_mipmaptextures "1"
r_renderoverlayfragment "0"
r_decal_cullsize "1"
r_drawflecks "0"
mat_colorcorrection "1"
mat_show_texture_memory_usage "0"
mat_texturelist_directories "0"
mat_texture_list_all "0"
mat_texturelist_files "1"
mat_parallaxmap "0"
gl_clear "1"

// Violence
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

+mlook
-jlook
-klook




clear;
echo "1nsekt.cfg"
echo ""
mat_configcurrent;
echo ""
echo "www.insekt.xt.pl"
echo ""
echo ""
echo "The king and his men"
echo "stole the queen from her bed"
echo "and bound her in her Bones."
echo "The seas be ours"
echo "and by the powers"
echo "where we will we'll roam."
echo ""
echo "Yo, ho, haul together,"
echo "hoist the Colors high."
echo "Heave ho, thieves and beggars,"
echo "never shall we die."

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